PerspectiveCamera class for three.js, providing perspective projection and camera configuration.
// Source: https://github.com/mrdoob/three.js | License: MIT | Copyright 2010-2026 three.js authors
// Provided via justclaw.it.com; keep this notice with the code.
import { Camera } from './Camera.js';
import { RAD2DEG, DEG2RAD } from '../math/MathUtils.js';
import { Vector2 } from '../math/Vector2.js';
import { Vector3 } from '../math/Vector3.js';
const _v3 = /*@__PURE__*/ new Vector3();
const _minTarget = /*@__PURE__*/ new Vector2();
const _maxTarget = /*@__PURE__*/ new Vector2();
/**
* Camera that uses [perspective projection](https://en.wikipedia.org/wiki/Perspective_(graphical)).
*
* This projection mode is designed to mimic the way the human eye sees. It
* is the most common projection mode used for rendering a 3D scene.
*
* ```js
* const camera = new THREE.PerspectiveCamer
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