Collects and manages client and server tick events during a single network frame for typed iteration. Use in multiplayer game loops.
// Source: https://github.com/naia-lib/naia | License: Apache-2.0
// Provided via justclaw.it.com; keep this notice with the code.
use std::vec::IntoIter;
use naia_shared::Tick;
/// Collects client and server tick events emitted during a single frame for typed iteration.
pub struct TickEvents {
client_ticks: Vec<Tick>,
server_ticks: Vec<Tick>,
empty: bool,
}
impl Default for TickEvents {
fn default() -> Self {
Self::new()
}
}
impl TickEvents {
pub(crate) fn new() -> Self {
Self {
client_ticks: Vec::new(),
server_ticks: Vec::new(),
empty: true,
}
}
/// Returns `true` if no tick events have been queued this frame.
pub fn is_empty(&self) -> bool {
self.empty
}
/// Drains and r
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