Provides audio frame and sample conversion utilities for C++ audio processing.
// Source: https://github.com/mudler/LocalAI | License: MIT | Copyright 2023-2025 Ettore Di Giacinto (mudler@localai.io)
// Provided via justclaw.it.com; keep this notice with the code.
#include "audio_units.h"
#include <algorithm>
#include <cmath>
#include <limits>
namespace audiocpp_backend {
std::int64_t interleaved_frame_count(std::size_t sample_count, int channels) {
const std::size_t lanes = channels > 0 ? static_cast<std::size_t>(channels)
: static_cast<std::size_t>(1);
// Truncating division is deliberate: a trailing partial frame is not a
// position every channel reached, so counting it would overstate the length.
return static_cast<std::int64_t>(sample_count / lanes);
}
std::int64_t samples_to_nanoseconds(std::int64_
... (truncated -- full source via MCP)
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