ext/vector_double3_precision.hpp

glChAoS.P · src/src/libs/glm/ext/vector_double3_precision.hpp · cpp · BSD-2-Clause
files

Defines high, medium, and low precision 3-component vectors of doubles for graphics math.

// Source: https://github.com/BrutPitt/glChAoS.P | License: BSD-2-Clause
// Provided via justclaw.it.com; keep this notice with the code.
/// @ref core
/// @file glm/ext/vector_double3_precision.hpp

#pragma once
#include "../detail/type_vec3.hpp"

namespace glm
{
	/// @addtogroup core_vector_precision
	/// @{

	/// 3 components vector of high double-qualifier floating-point numbers.
	/// There is no guarantee on the actual qualifier.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef vec<3, double, highp>		highp_dvec3;

	/// 3 components vector of medium d

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